In his seminal 1981 work Simulacra and Simulation, French sociologist Jean Baudrillard introduced the postmodern concept of hyperreality—the idea that contemporary society has replaced reality with symbols and signs disconnected from authentic experiences.
In his article on the same topic, Kian Bakhtiari writes:
For more than 200,000 years, we humans only had access to the physical world, full of objects we could touch, taste, hear, smell and see. In the 1980s the internet gave birth to cyberspace: a virtual computer world designed to facilitate online communication. Then in 1991, the Web became publicly available; a new technology that would fundamentally change human behavior.
For kids growing up today, it’s hard to imagine a time without computers, smartphones, Google, Netflix or Instagram. A time when boredom existed, where we needed to memorize phone numbers and ask complete strangers for directions. Today, the ubiquitous use of social media and digital devices has made the web look and feel like the real world. The division between reality and imagery has collapsed.
Baudrillard argues that we now live in a world dominated by simulacra—copies or simulations that lack a direct relationship to any original reality. As these simulacra proliferate, the boundary between genuine reality and fabrication dissolves, creating a disorienting hyperreality.
To illustrate the progression toward hyperreality, Baudrillard outlines three orders of simulacra:
First Order: Direct representations of reality like photographs or maps.
Second Order: Distortions of reality through altered or manipulated images.
Third Order (Hyperreality): Simulations wholly detached from any real-world referent, yet presented as authentic.
For Baudrillard, hyperreality signals the disappearance of the original referent. As simulation technology becomes more advanced, the line between reality and its imitation vanishes. We become surrounded by manufactured images and models bearing no clear affiliation with tangible reality.
Baudrillard implicates media, advertising and consumer culture in proliferating hyperreality. Television, brand messaging and entertainment create beguiling facsimiles of reality that shape our worldview. Commodities and cultural products often attain a perceptual preeminence over actual experiences.
In Baudrillard's assessment, hyperreality suffuses contemporary life, from politics to popular entertainment. The prevalence of these elaborate simulations estranges us from the visceral qualities of authentic reality.
Understanding the concept of hyperreality is vital for evaluating how media, technology and consumerism mediate our relationship with the world. It prompts questions about the depth and validity of experience in a milieu dominated by artifice. For Baudrillard, recognising hyperreality is essential to regaining firm footing in a tangible reality.